My assignment in EDCT 552 to explore a new media technology and its educational merit lead me not only to a wonderful online tool that I hope to use when it is released for mass consumption, but also helped me meet a classmate of mine who shares in and encourages my passion for video games and their connection to the classroom.
Through analyzing and exploring this website I grew passionate about my own want of bringing gaming to the classroom. I saw what 3D Gamelab was doing and I wanted to build upon it. I want to have students think critically about their interactions in this kind of environment, and in other online gaming worlds. It was here that I realized what I want to pursue for a thesis. 3D Gamelab understands the pull of video gaming on youth, that there is an attraction and a willingness to engage in puzzle solving and cooperative learning without any prompting from a teacher. I discovered that I want to know why groups work together so well online and how a teacher can use this natural cohesion to encourage group work in class.
This assignment was the most pivotal in helping me engage a passion that already lay within me and learn how I could explore it in the context of education. Additionally, I made a friend in class who understands the jargon in gaming culture and can help me explore ideas of my thesis beyond my committee members. I think it is important to have that person alongside you in the program who you can speak to without having to re-explain yourself. Julie made me feel that my ideas about gaming were necessary to explore, giving me the encouragement to pursue my thesis idea.
The Artifacts
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